CONTEXT
As part of a web development course, I developped The Alabaster Caravan, a management game set in ancient Egypt.
I worked on gameplay design, site structure, user experience, Illustrator illustrations, and development with HTML, CSS, and JavaScript.


RESEARCH &
GAME DESIGN
I first analyzed the brief to structure the game’s architecture and interactions on Miro, then created a UX prototype on Figma, focusing on an intuitive, immersive interface and accessible onboarding for new players.
UX/UI DESIGN
The final interface, inspired by ancient Egypt, displays features at the right time and place, with clear guidance, precise feedback, and consistent icons to make choices intuitive. It was designed and refined through user testing throughout development.









